A distinctive Ascot program
Technology, Engineering, The Arts, Mathematics
Science, technology, engineering, mathematics and the arts
(STEAM) touch every aspect of today’s world.
We want our students to harness the opportunities and meet the
challenges of the future. Our parent
community value this area of learning and as a result we have created a
distinctive Ascot State School program, including a STEAM Room.
Within this space, students have the opportunity to use
digital devices such as Lego Mindstorms EV3’s, Spheros, Ozobots, LittleBits,
Beebots, MakeyMakeys, Probots and other robotic devices. Students are involved in programs with their
classes that develop their coding, programming and computational thinking
skills, whilst also providing opportunities to develop as problem solvers,
critical and creative thinkers, designers and inventors.
education: An action plan for education in Queensland (Downloads)
A plan for coding and robotics in Queensland state schools
of the future STEM strategy
Learning Enhancement Opportunities
We celebrate STEAM
Week in Term 1, offer coding clubs to our students and provide curriculum
enhancement opportunities such STEM Horizons, Mini Coders and Mini Design
Thinkers across the year. Students are
invited to participate in a range of STEAM competitions (Bebras, Next Tech Girl
Superhero Competition), whilst we also offer opportunities for students to sit
external examinations such as ICAS if they wish. We have a number of after school clubs including,
Bricks4Kids, Coding Kids and Young Engineers that support our students and
Digital and Design Technologies
A fundamental component of our STEAM program is the
development of the Australian Technologies (Digital and Design) Curriculum.
aims to develop the knowledge, understanding and skills to ensure that,
individually and collaboratively, students:
design, plan, manage, create and evaluate solutions
creative, innovative and enterprising when using traditional, contemporary and
emerging technologies, and understand how technologies have developed over time
informed and ethical decisions about the role, impact and use of technologies
in the economy, environment and society for a sustainable future
confidently with and responsibly select and manipulate appropriate technologies
− materials, data, systems, components, tools and equipment − when designing
and creating solutions
analyse and evaluate problems, needs or opportunities to identify and create
Within the Digital Technologies curriculum, there is scope for students to develop the general capabilities of Critical and Creative Thinking, Personal and Social Capability and ICT’s. We encourage and explicitly teach co-operative skills and working with others.